package org.arclib.x.sprite;

import org.arclib.math.Point;

public class RotationPoint
{

	public void init(double argX, double argY)
	{
		orig = new Point(argX, argY);
	}

	public void init(Point argP)
	{
		orig = argP;
	}

	public Point orig;
	public Point newPoint;
}
